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Yokai Trainers Official Club - 2/14/22 - Worked on Yokai over the weekend for a few hours
Yokai Trainers Official Club - 2/14/22 - Worked on Yokai over the weekend for a few hours
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2/14/22 - Worked on Yokai over the weekend for a few hours
OG JapplengRetro Heart
//Ogjappleng
Posted 793 days ago... Menu Button
Happy V-Day everyone!

I worked on Yokai Trainers over the weekend for a few hours and I started from scratch. I ditched jquery entirely and am writing it in pure javascript for the client and started with the battle system.

The battle system currently supports (after only a few hours):

User Interface
  • Live UI system
  • Display of Player and Enemy information
  • Display of Player menu
  • Display of Turn #
  • Button to reset everything
  • Victory Screen
  • Game Over Screen (Death)
  • Battle Log Debug system

Function
  • Player attack functions
  • Player Magic menu system with scroll support (This is for debug. Actual magic is limited to a certain number and won't ever scroll)
  • Player Item menu system with scroll support (Once again, meant for debug)
  • Player Magic ( 4 base spells prepared )
  • Player Items (31 Items prepared, almost all will have unique functions. This is mainly for test purposes)
  • Player can attack the enemy
  • Enemy can attack the player
  • Enemy uses its own A.I. to determine if it should heal or attack. However, heal doesn't exist yet and it can only heal if it has that spell.
  • Basic calcuations made to determine hit/miss/derived damage values
  • If player health reaches 0, it goes to the game over screen
  • If enemy health reaches 0, it goes to the victory screen
  • If both player and enemy health reaches 0, stalemate occurs and leads to game over screen
  • Support for multiple Party Members
  • Support for multiple Enemies

Base Player Stat Values (Currently)
  • Hit Poits
  • Magic Points
  • Physical Attack
  • Magick Attack
  • Physical Defense
  • Magical Defense
  • Speed
  • Elemental Property
  • Affliction

Enemies
  • Enemies have similar but more consolidated stats. They also have conditional weights and max-use for spells instead of it being MP based (for now).

Yokai
Slime added (Player)
Slime added (Enemy)

Coming Next
Once the battle system is refined and is ready to be used, I will add a shop that lets the player buy things for cheap (like 1 Yokai Coin). After that, I will add different levels which will spawn different enemies of different difficulty. This will give the player the ability to defeat monsters, earn XP, level up, buy things. The logical thing to do afterwards is to allow yokai to equip items and learn spells. Once all of that is done, I will mention what happens next.

Unlike before where I started with how I thought the game should maybe look like, this time I'm building it with function in mind first. The reason why I did it the other way before is because I needed a baseline to get a better understanding if the concept might work. This is called the prototype phase where things may work a bit but a lot of shortcuts are taken and it's really crude and ugly.

Until next time!
Click to expand
OG JapplengRetro Heart
//Ogjappleng
Posted 793 days ago... Menu Button
Here is a screenshot of what it looks like:

Click to expand
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Awesome New Club Members
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Total Files: 17
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